
#ifndef ENTITY_H
#define ENTITY_H

#include "Mesh.h"

class Entity
{
public:
	Entity::Entity();
	Entity::Entity(const char * name);
	virtual ~Entity();
	void Release();

	std::string mName;

	Mesh* mpGraphic;
	XMFLOAT3 mPosition;
	XMFLOAT3 mUp;
	XMFLOAT3 mFront;
	float mScaling;

	XMFLOAT4X4 GetWorld();
};

#endif